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Min damage increased from 6 to 10 and max damage reduced from 22 to 20.Enemies now end up slightly further away when hit Knockback/Pushback location slightly tweaked.Fading Snare duration reduced from 2s to 1.5s.Damage increased from 52 to 55 and surge force increased by ~15%.Damage per mimicked Arcane fire hit reduced from 4 to 3.Hits needed to slow the target reduced from 5 to 3.Now consumes all weapon charges and fires a projectile that deals 5 damage and heals you for 6 health for every charge consumed.Using an ability will now reset the Exhaust counter.This means that in order for the Tome to trigger Exhaust, it needs to hit 3 of its own Arcane Fires.Tome of Destruction (R) now has its own separate counter for Exhaust.Minimum Cast time increased from 0.3s to 0.4s.Both minimum and maximum distance are increased, not just simply maximum distance.Tooltip now accurately describes the Battlerite’s effect.No longer sets the cooldown of Arcane Barrier to maximum when used.Ezmo’s model now rotates faster during the cast.Pull force is increased by 50% and damage by 10.Tome of Destruction leashes on to nearby allies, healing them from 6 health per second.Added one weapon charge on hit (you can aquire multiple charges by hitting more enemies).Damage reduced from 5 to 4, healing reduced from 6 to 4.Displace grants 1 extra weapon charge when used.Removed extra charge, duration increased from 2s to 2.5s.Chaos Grip deals 2 to 8 bonus damage depending on charge-up.Effect added to better represent the pull area.Previously when you absorbed a projectile you gained 1 charge + charges based on the total damage of projectiles absorbed Now grants the correct amount of charges.Recast duration reduced from 2s to 1.8s.Pull force bonus reduced from 50% to 40%.Fading Snare duration reduced from 0.8s to 0.4s.The signature Battlerite combat and input system will be familiar for arena veterans, though all Champions have been revamped for Battlerite Royale. The Early Access launch of Battlerite Royale will feature 20 different Champions to choose from, each with unique fighting styles, so even the most demanding players will find the right fit for their own play style. Victory depends on factors such as players’ skill, map awareness and a sliver of luck. During fast-paced cutthroat matches players rely on vigilance and quick wits to utilize the treasured collectibles and overthrow opposing players, grab their loot and ultimately be the last one standing. In Battlerite Royale players skydive from the back of a wyvern and land on Talon Island to explore the lush and colourful surroundings, finding a variety of items and intriguing consumables such as barrel disques, rocket boots and bear traps. For a MOBA game of its existence, Battlerite will be the first ever to create a Battle Royale mode. This is not only the Battle Royale game all MOBA players have been waiting for, it’s a treat for any BR gamer who wants a fresh take on the genre.” A new Battlerite phenomenon is about to be born. With 20 different classes to pick from, a bird’s eye viewpoint and a unique combat system, we are confident that we will stand out in this crowded market. Battlerite has always been about arcade-like MOBA action, and we want to stay true to the core of it while scaling up the experience and adding new exciting elements. “Our take on the genre differs a lot from the FPS Battle Royale games out there. Johan Ilves, Marketing Director at Stunlock Studios, said: Battlerite Royale will be one of the first top-down action MOBA battle royale games released on Steam, and can be played solo or with a friend.
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Stunlock Studios has announced that its highly anticipated standalone Battlerite spin-off Battlerite Royale is slated to launch on Steam Early Access on September 26 with a $19.99/19.99€ price tag.